As discussed in Discord, we need to prototype a 2D movement system that includes:
Jumping
Double Jumping
Gliding
Jump can be achieved in Unity with a rigidbody2d component, and a positive y vector applied.
For double jumping, an int counter that limits the player to x number of jumps.
For gliding, when jump key is held we can change the gravity property for the player's rigidbody2d component.
As discussed in Discord, we need to prototype a 2D movement system that includes:
Jump can be achieved in Unity with a rigidbody2d component, and a positive y vector applied. For double jumping, an int counter that limits the player to x number of jumps.
For gliding, when jump key is held we can change the gravity property for the player's rigidbody2d component.