This patch adds back all the different Roboto variations and splits the font definitions into multiple files to avoid issues with Roblox's replication breaking.
I was also working on adding Latin accents to the font set. I got all the atlases uploaded already, but there is a bug in Roblox which is preventing me from working on it further (Anaminus/roblox-bug-tracker#794)
EDIT: On second thought, UTF-8 encoding breaking stuff can be avoided by
not using TextReplace
not changing the properties from the Studio widget while Rbx_CustomFont has its event listeners bound to the object in question.
I however think that Rbx_CustomFont should have proper Unicode support and not be limited to Windows-1252, which may require a reimplementation of the string library that is compatible with UTF-8.
This patch adds back all the different Roboto variations and splits the font definitions into multiple files to avoid issues with Roblox's replication breaking.
I was also working on adding Latin accents to the font set. I got all the atlases uploaded already, but there is a bug in Roblox which is preventing me from working on it further (Anaminus/roblox-bug-tracker#794)
EDIT: On second thought, UTF-8 encoding breaking stuff can be avoided by
I however think that Rbx_CustomFont should have proper Unicode support and not be limited to Windows-1252, which may require a reimplementation of the
string
library that is compatible with UTF-8.