When using HappyHUD, text (any text) is not displayed on macOS Ventura (13.5.1)
The problem is in the shader, if you disable it, everything will work, but in this case there is no point from the plugin, so I want to fix this problem without giving up using the plugin.
It may be useful, here is a part of the logs:
[15:28:08] [Render thread/WARN]: The rendertype_entity_translucent shader could not find a shape named IViewRotMat in the specified shader program.
[15:28:08] [Render thread/WARN]: The rendertype_entity_translucent shader could not find a uniform named FogShape in the specified shader program.
[15:28:08] [Render thread/WARN]: The rendertype_entity_translucent_emissive shader could not find a sampler named Sampler2 in the specified shader program.
[15:28:08] [Render thread/WARN]: An error occurred while linking a program containing VS rendertype_text and FS rendertype_text. Log output:
[15:28:08] [Render thread/WARN]: WARNING: Could not find vertex shader attribute 'UV2' to match BindAttributeLocation request.
ERROR: Fragment shader input 'lightColor' is not written by vertex shader
ERROR: Fragment shader input 'vctfx_isShadow' is not written by vertex shader.
ERROR: Fragment shader input 'vctfx_ipos1' not written by vertex shader
ERROR: Fragment shader input 'vctfx_applyTextEffect' not written by vertex shader
ERROR: Fragment shader input 'vctfx_uvpos1' not written by vertex shader
ERROR: Fragment shader input 'vctfx_ipos4' not written by vertex shader
ERROR: Fragment shader input 'vctfx_ipos3' not written by vertex shader
ERROR: Fragment shader input 'baseColor' not written by vertex shader
ERROR: Fragment shader input 'vctfx_uvpos2' not written by vertex shader
ERROR: Fragment shader input 'vctfx_uvpos3' not written by vertex shader
ERROR: Fragment shader input 'vctfx_changedScale' not written by vertex shader
ERROR: Fragment shader input 'vctfx_screenPos' not written by vertex shader
ERROR: Fragment shader input 'vctfx_ipos2' not written by vertex shader
ERROR: Fragment shader input 'vctfx_uvpos4' not written by vertex shader
[15:28:08] [Render thread/WARN]: Shader rendertype_text could not find sampler named Sampler0 in the specified shader program.
[15:28:08] [Render thread/WARN]: Shader rendertype_text could not find sampler named Sampler2 in the specified shader program.
[15:28:08] [Render thread/WARN]: Shader rendertype_text could not find a shape named ModelViewMat in the specified shader program.
[15:28:08] [Render thread/WARN]: Shader rendertype_text was unable to find a uniform named ProjMat in the specified shader program.
[15:28:08] [Render thread/WARN]: The rendertype_text shader could not find a uniform named ColorModulator in the specified shader program.
[15:28:08] [Render thread/WARN]: The rendertype_text shader could not find a uniform named FogStart in the specified shader program.
[15:28:08] [Render thread/WARN]: The rendertype_text shader could not find a uniform named FogEnd in the specified shader program.
[15:28:08] [Render thread/WARN]: The rendertype_text shader could not find a uniform named FogColor in the specified shader program.
[15:28:08] [Render thread/WARN]: The rendertype_text shader could not find a uniform named GameTime in the specified shader program.
[15:28:08] [Render thread/WARN]: The rendertype_text shader could not find a uniform named ScreenSize in the specified shader program.
When using HappyHUD, text (any text) is not displayed on macOS Ventura (13.5.1) The problem is in the shader, if you disable it, everything will work, but in this case there is no point from the plugin, so I want to fix this problem without giving up using the plugin. It may be useful, here is a part of the logs: [15:28:08] [Render thread/WARN]: The rendertype_entity_translucent shader could not find a shape named IViewRotMat in the specified shader program. [15:28:08] [Render thread/WARN]: The rendertype_entity_translucent shader could not find a uniform named FogShape in the specified shader program. [15:28:08] [Render thread/WARN]: The rendertype_entity_translucent_emissive shader could not find a sampler named Sampler2 in the specified shader program. [15:28:08] [Render thread/WARN]: An error occurred while linking a program containing VS rendertype_text and FS rendertype_text. Log output: [15:28:08] [Render thread/WARN]: WARNING: Could not find vertex shader attribute 'UV2' to match BindAttributeLocation request. ERROR: Fragment shader input 'lightColor' is not written by vertex shader ERROR: Fragment shader input 'vctfx_isShadow' is not written by vertex shader. ERROR: Fragment shader input 'vctfx_ipos1' not written by vertex shader ERROR: Fragment shader input 'vctfx_applyTextEffect' not written by vertex shader ERROR: Fragment shader input 'vctfx_uvpos1' not written by vertex shader ERROR: Fragment shader input 'vctfx_ipos4' not written by vertex shader ERROR: Fragment shader input 'vctfx_ipos3' not written by vertex shader ERROR: Fragment shader input 'baseColor' not written by vertex shader ERROR: Fragment shader input 'vctfx_uvpos2' not written by vertex shader ERROR: Fragment shader input 'vctfx_uvpos3' not written by vertex shader ERROR: Fragment shader input 'vctfx_changedScale' not written by vertex shader ERROR: Fragment shader input 'vctfx_screenPos' not written by vertex shader ERROR: Fragment shader input 'vctfx_ipos2' not written by vertex shader ERROR: Fragment shader input 'vctfx_uvpos4' not written by vertex shader [15:28:08] [Render thread/WARN]: Shader rendertype_text could not find sampler named Sampler0 in the specified shader program. [15:28:08] [Render thread/WARN]: Shader rendertype_text could not find sampler named Sampler2 in the specified shader program. [15:28:08] [Render thread/WARN]: Shader rendertype_text could not find a shape named ModelViewMat in the specified shader program. [15:28:08] [Render thread/WARN]: Shader rendertype_text was unable to find a uniform named ProjMat in the specified shader program. [15:28:08] [Render thread/WARN]: The rendertype_text shader could not find a uniform named ColorModulator in the specified shader program. [15:28:08] [Render thread/WARN]: The rendertype_text shader could not find a uniform named FogStart in the specified shader program. [15:28:08] [Render thread/WARN]: The rendertype_text shader could not find a uniform named FogEnd in the specified shader program. [15:28:08] [Render thread/WARN]: The rendertype_text shader could not find a uniform named FogColor in the specified shader program. [15:28:08] [Render thread/WARN]: The rendertype_text shader could not find a uniform named GameTime in the specified shader program. [15:28:08] [Render thread/WARN]: The rendertype_text shader could not find a uniform named ScreenSize in the specified shader program.
Device: Apple MacBook Air M1