Closed GoogleCodeExporter closed 9 years ago
Also:
Some of the "ability" genes will be essential to being anything useful at all.
The
upshot of this is that if they're changed, the person will become a quivering
blob of
biomass, able to move about one square every 10 seconds and that's it. On the
upside,
quivering blobs would be almost immune to all forms of damage.
Original comment by kur...@gmail.com
on 15 Jun 2008 at 5:48
If you're interested in making the terminology in line with actual genetics, I
have
the following suggestions. The location of each gene on a chromosome would be
known
as a "locus," plural "loci." Each different version of a gene would be called
an "allele." So a particular gene's display might look like this:
Chromosome: 4
Loci: A
Allele: Beta
I am a genetics major who works with genomes on a daily basis, so if you have
any
questions I would be happy to answer them.
Original comment by Stack...@gmail.com
on 15 Jun 2008 at 8:58
What's the sciencey naming scheme for alleles? Just any greek letter?
Original comment by kur...@gmail.com
on 15 Jun 2008 at 9:35
[deleted comment]
The scientific naming scheme for different alleles is sort of complicated and
wouldn't work very well for SS13. Basically they name every locus (usually
after the
mutant that let them find the locus) and modify the abbreviation for the name
to
denote whether the allele is wild type or a particular mutant or whatever.
I just used Greek since it's sciency sounding and makes harder to confuse the
locus
with the allele.
Original comment by Stack...@gmail.com
on 15 Jun 2008 at 11:44
Have each chromesome be (randomly) assigned to one type of trait. For example
one
is the "blood" chromesome, another is the "breathing", "intelligence", etc.
For
example, the "blood" chromesome would have (randomly chosen) genes that
determined
clotting, sleep toxin resistance, drug resistance, maybe some kind of "your
blood is
made out of CCS remedy" or something. This is a bit more organised than
completely
random arrangement, but still prevents poopsockers from memorizing everything
like
in the current version.
I think the number of genes is good, possible values for genes could come way
down
(maybe down to 4, so we can have A T C G for coolness), and chromesome numbers
are
fine (provided you can find a 'trait' for each).
Original comment by double...@gmail.com
on 16 Jun 2008 at 12:35
4 or 16 (AA, AT, AC, AG, etc) would be better, for sure, possibly with the names
changed to make sense from a science point of view? I'd like to use either
letters or
numbers for the alleles, so they aren't too obnoxious to type if you need to. I
dunno
about making particular chromosomes correspond to particular traits - depending
on
how it was implemented, it might make things too easy for researchers. It'd be
pretty
easy to add later on, anyways.
Original comment by kur...@gmail.com
on 16 Jun 2008 at 4:31
How's this coming along? Can't wait to toy with it or incorporate it into the
game. Just making sure you didn't forget about this little thing, kurper ;)
Original comment by double...@gmail.com
on 21 Jun 2008 at 5:50
DNA code itself (not that much work) is about 25% done at this point, I'd say.
Changing the rest of the code to work with the new DNA system (lots of work) is
about
75% done or so.
Feel free to check out /branches/kurper/unstable if you want to check my
progress -
that's where I'm doing the development on this.
Original comment by kur...@gmail.com
on 21 Jun 2008 at 1:56
DNA system's basically done in unstable now, just need to do bugfixes, readding
features, merging in changes from stable, etc etc etc.
Original comment by kur...@gmail.com
on 6 Jul 2008 at 4:35
DNA system's basically done in unstable now, just need to do bugfixes, readding
features, merging in changes from stable, etc etc etc.
Original comment by kur...@gmail.com
on 6 Jul 2008 at 4:35
Add an alter genes function, where the user can manually change the alleles
from one
gene into their inputted ones.
Original comment by double...@gmail.com
on 19 Jul 2008 at 5:12
Original issue reported on code.google.com by
kur...@gmail.com
on 15 Jun 2008 at 5:43