Open GoogleCodeExporter opened 9 years ago
cool
Original comment by cstamf...@gmail.com
on 23 Jul 2008 at 7:53
When not in "admin mode" the admin should be able to send a special message to
the
traitor (without revealing their identity to the admin), so that they can check
if
the traitor is still active and hasn't disconnected.
Private messaging would reveal the traitor's ID when they reply, so perhaps a
new
discrete system within the limited non-'admin mode" menu?
Original comment by pgol...@gmail.com
on 23 Jul 2008 at 8:07
Admins should be able to include a custom message when assigning a ban, so that
the
player getting banned knows exactly what they did, as well as a (customizable
by the
host) message to display for all bans.
Original comment by pgol...@gmail.com
on 23 Jul 2008 at 8:23
God please, the menus are so fucking convoluted.
In addition, it would be nice to have comments attached to bans or maybe users
in
general. Why was this jerk banned, how many strikes does his stupid ass have,
alts, etc.
Those player logs the pubbies have would be pretty bitchn too and maybe a way to
revive players, if they were griefed. This of course could be horribly abused
so like
it would announce itself or something?
Now, your idea of "admin mode" seems like it's oping between playing or
admining and
thats really really gay, I'd probably stop admining in general =|
Original comment by agaverep...@gmail.com
on 24 Jul 2008 at 1:12
Banning should allow you to connect and login to the game, but perhaps instead
of
seeing the char setup screen would see the reason for their old ban, and the
expiry?
Original comment by capn.lu...@gmail.com
on 24 Jul 2008 at 9:04
Nearly done, just needs better ban management and ingame promoting/demoting
admins
pretty much. And the logging system needs overhauling, of course, but that's a
huge
task too. Also, the interface isn't quite perfect (tables need borders).
Original comment by kur...@gmail.com
on 28 Jul 2008 at 2:12
Changelog:
- /client/New removed from admin.dm (appended in client.dm)
- removed spawn delay on admin abilities (worked fine in tests)
- fixed bug in, and cleaned/extended, ban output (one hour != 36000s)
- abort_vote now iterates over all clients (instead of mobs)
- authorize is no longer an alias for ban
- fixed bug in change_mode that caused it to only appear after game start
- simplified change_mode to use a list of possible modes instead of rampant
checks
Suggest: Ban_Alert displays who banned the player
Suggest: Make Objects have a search bar in the window
Original comment by KelsonG...@gmail.com
on 3 Aug 2008 at 3:09
Attachments:
Suggest: Add Command: Modify Variable (admin can set arbitrary variable values)
Original comment by KelsonG...@gmail.com
on 6 Aug 2008 at 9:12
Original comment by KelsonG...@gmail.com
on 29 Aug 2008 at 2:26
Original issue reported on code.google.com by
kur...@gmail.com
on 23 Jul 2008 at 7:37