Closed GoogleCodeExporter closed 9 years ago
This should be greatly improved in the recently released v1.3
Can you give it a try and see if it helps when your internet disappears
Original comment by eionrobb
on 5 Sep 2013 at 7:20
[deleted comment]
Pidgin report:-
http://pastebin.com/F5YDZ6Yc
Steam log (Cut off the first line by mistake, but oh well, you get the point):-
http://pastebin.com/f8MqwUPj
Restarted my router between "You'll work too" and "Test", as you can see.
Everything was sent via pidgin, thanks mate, it seems to work perfectly.
One other question (If it requires a new issue, I'll be happy to open another
one):-
Is there any reason for the 'out of sync' steam message orders (Like shown
above, line 2 and 3 of the steam report)? I've developed a few steam related
objects, and, never had an issue with lines of text coming out incorrectly
(Even when spamming extremely fast, like 'for(int i = 0; i < 1000; i++)
{sendMessage(i);}'), however, it was awhile since I did so.
Original comment by Automati...@gmail.com
on 18 Sep 2013 at 10:27
Awesome, thanks for testing :)
Not sure about the message ordering. Perhaps turning on timestamps in your
steam chat would shed some light. I'll put it down to network latency and the
fact that we're chatting with the steam-mobile servers instead of steam
directly, that might have some effect. I'm also not sure if the steam client
will re-order messages sent out of turn (not ruling out the plugin being at
fault too)
If you can do some more experimenting and open a new issue if you've got
something I can work with, that'd be great :)
Original comment by eionrobb
on 19 Sep 2013 at 12:46
Original issue reported on code.google.com by
Automati...@gmail.com
on 24 Jul 2013 at 11:02