Using the hand identifier to name the current hand.(if any). Might have weird combinations. There are very many possibilites here as well. Complex rules also need to be taken into account (if a hand dominates another). Some of that is handled in the HandIdentifier class itself already.
Using the hand identifier to name the current hand.(if any). Might have weird combinations. There are very many possibilites here as well. Complex rules also need to be taken into account (if a hand dominates another). Some of that is handled in the HandIdentifier class itself already.