Eiyeron / lsdpatch

LSDj ROM Patcher - Redux
http://www.littlesounddj.com
MIT License
11 stars 1 forks source link

Mimic BGB palette color blending #38

Open urbster1 opened 5 years ago

urbster1 commented 5 years ago

It would be really great if the palette editor would show colors more similarly to how they are produced in BGB - see below for example. The palette is completely readable in the editor, but in BGB it is bright and garish. image

Eiyeron commented 5 years ago

I haven't found the exact formulas for game boy's or BGB colors. I don't remember if the colors are already tweaked to mimick a Gameboy's.

Note: I'd probably need some help to reverse engineer all the possible combinaisons unless I find the formulas. I saw some once lost in a forum yet i need to find them.

urbster1 commented 5 years ago

Yeah - I need to check this too. Odds are the colors appear different on CGB, SP-101, and GB Player. BGB has its own color settings options so it could be a BGB issue. Will do research and report further.

On Thu, Oct 18, 2018 at 4:26 PM Florian Dormont notifications@github.com wrote:

I haven't found the exact formulas for game boy's or BGB colors. I don't remember if the colors are already tweaked to mimick a Gameboy's.

Note: I'd probably need some help to reverse engineer all the possible combinaisons unless I find the formulas. I saw some once lost in a forum yet i need to find them.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Eiyeron/lsdpatch/issues/38#issuecomment-431148257, or mute the thread https://github.com/notifications/unsubscribe-auth/AFbBWVGrB4RJgYTF-X0nkUnjnTd5cf4hks5umOPXgaJpZM4XtgOy .

Eiyeron commented 5 years ago

From what I remember the CGB does an awful job at blending, every channel impacts the other ones in a small way, enough to not get a yellow when pushing red and green channels to full intensity.