48 gave me the idea to allow an user to customize not only a font as-is but also its variants.
A font is stored in LSDJ as three tilesets : the normal colors (black on white on GB), inverted (white on black) and shaded (gray on white IIRC). It's perfectly possible to have perfectly different tiles on variants of the same tile (for instance an empty heart that'd turn fill when inverted or whatever).
I still need to clean so much stuff in the abstractions so this feature will be postposted to a v2 or sooner if I feel like it.
48 gave me the idea to allow an user to customize not only a font as-is but also its variants.
A font is stored in LSDJ as three tilesets : the normal colors (black on white on GB), inverted (white on black) and shaded (gray on white IIRC). It's perfectly possible to have perfectly different tiles on variants of the same tile (for instance an empty heart that'd turn fill when inverted or whatever).
I still need to clean so much stuff in the abstractions so this feature will be postposted to a v2 or sooner if I feel like it.