My last PR solved the item dependency issue, but also created a new problem. If an item isn't declared for boosting, the player will receive an error notification after attempting to join the queue. More or less, this is the same fix as last time but for server-side.
My last PR solved the item dependency issue, but also created a new problem. If an item isn't declared for boosting, the player will receive an error notification after attempting to join the queue. More or less, this is the same fix as last time but for server-side.