Open Ekozmaster opened 1 year ago
None of those shown have mesh replacement in use. They’ve been added in the same way as any other.
That is the weird part, they're all seemingly regular lights but remix chose to mess with them
Are these mesh hashes referenced in multiple places? They could be trying to have a delta prim(?) before the initial one has been declared.
We're getting spammed with these errors which change mesh hash depending on location of the map:
err: Light prims attached to replacement meshes must come after a mesh prim. mesh hash: cb7b4b58367e75f9
Some light placements are producing those errors for seemingly no reason. I binary searched disabling them by hand in their usda to find a few of them, but there is more around. Tip: Run the game through a terminal to see the log live.
02_roadways.usda
0105_Global.usda
010104_beaconHillWest.usda