Runtime error from mod 'animalia' in callback luaentity_Step(): ...\mods\animalia/mobs/horse.lua:305: attempt to call method 'get_luaentity' (a nil value)
stack traceback:
...\mods\animalia/mobs/horse.lua:305: in function 'add_child'
...mods\animalia/api/mob_ai.lua:995: in function 'func'
...\mods\creatura/mob_meta.lua:1185: in function '_execute_utilities'
...\mods\creatura/mob_meta.lua:938: in function <...\mods\creatura/mob_meta.lua:903>
And is it possible to give all animals collision boxes, as of now it's hard to breed, if the animals follow you and go into each other, making it impossible to feed the 2nd animal.
With "fancy_collide = true" by every animal, this would be more convenient.
And Grizzlys don't react to blueberries at all, no following, no feeding.
When trying to breed horses I get this.
Runtime error from mod 'animalia' in callback luaentity_Step(): ...\mods\animalia/mobs/horse.lua:305: attempt to call method 'get_luaentity' (a nil value) stack traceback: ...\mods\animalia/mobs/horse.lua:305: in function 'add_child' ...mods\animalia/api/mob_ai.lua:995: in function 'func' ...\mods\creatura/mob_meta.lua:1185: in function '_execute_utilities' ...\mods\creatura/mob_meta.lua:938: in function <...\mods\creatura/mob_meta.lua:903>
And is it possible to give all animals collision boxes, as of now it's hard to breed, if the animals follow you and go into each other, making it impossible to feed the 2nd animal. With "fancy_collide = true" by every animal, this would be more convenient.
And Grizzlys don't react to blueberries at all, no following, no feeding.
That's all.