Eldemarkki / Marching-Cubes-Terrain

Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
MIT License
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Create an IncrementVoxelData function to VoxelDataStore #42

Closed Eldemarkki closed 4 years ago

Eldemarkki commented 4 years ago

Currently when the player edits the terrain, there are two queries to VoxelDataStore (get & set). This could be reduced to one (increase). That in turn would reduce the number of requests to get the densities of a chunk...

This would simplify the API and increase performance.