Currently when the player edits the terrain, there are two queries to VoxelDataStore (get & set). This could be reduced to one (increase). That in turn would reduce the number of requests to get the densities of a chunk...
This would simplify the API and increase performance.
Currently when the player edits the terrain, there are two queries to VoxelDataStore (get & set). This could be reduced to one (increase). That in turn would reduce the number of requests to get the densities of a chunk...
This would simplify the API and increase performance.