Eldemarkki / Marching-Cubes-Terrain

Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
MIT License
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Memory is never freed #61

Open PLLAP01NTE opened 2 years ago

PLLAP01NTE commented 2 years ago

Good job with the project, the performance is impressive! However, I have observed that, the more you dig/edit, the more memory gets allocated until the system runs out of it. I am not sure if it is a bug or if we are required to manually free the memory somewhere in the code. It is reproducible on both develop and master branches.