Closed ElderHank462 closed 1 year ago
This is because it starts inside the player
Work around (which shouldn't be kept because arrows won't be able to damage the player) was to have the arrow rigidbody exclude the player layer
Don't fix by having arrow change exclusion layers oncollisionexit because this is clunky and if an enemy were close it wouldn't damage them
This is because it starts inside the player
Work around (which shouldn't be kept because arrows won't be able to damage the player) was to have the arrow rigidbody exclude the player layer
Don't fix by having arrow change exclusion layers oncollisionexit because this is clunky and if an enemy were close it wouldn't damage them