Closed ElderHank462 closed 10 months ago
I think I may have fixed this
The scriptableObject variable of the Coinpouch World GameObject was unassigned so it caused an error when saving the game that meant the items didn't get saved properly
Happened again so apparently it wasn't fixed, the chain of burnination was also replaced with a sapphire amulet which was odd
Coinpouch still seems to be the issue - all items before it get loaded correctly, afterwards it just loads armor
maybe because coinpouch has grandchildren (not just child-objects)?
FIXED!!!
Disabled ES3 saving for all items, then re-enabled
It was the new items (sling, pebble, coin, coinpouch) that I had created using my template, which was armor originally and had an ES3 prefab script on it
Whatever ES3 was doing behind the scenes wasn't automatically redone when I created a new prefab
haven't investigated to find out how to reproduce