Eldeston / Super-Duper-Vanilla

A shader pack created to convey the style of the cancelled Super Duper Graphics Pack and other popular Minecraft titles.
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[Suggestion] Add a exposure slider to prevent this problem here #43

Open atchimgripo opened 11 months ago

atchimgripo commented 11 months ago

when you get into dark areas, they get darker, this affects places like this one on the image and caves, making 'em almost unplayable

A solution to that problem would be adding a slider to control the shader's exposure 2023-10-11_22 57 07

Eldeston commented 11 months ago

This not due to exposure but rather to cover up the sky when the player is underground.

atchimgripo commented 11 months ago

This not due to exposure but rather to cover up the sky when the player is underground.

So.. can you add a way to turn that off? Caves can be darker than usual, making using this shaders a disadvantage

Eldeston commented 11 months ago

This effect only simply darkens the skybox and nothing else and does not darken caves.

I'm currently considering on adding an option to turn it off or implement other alternatives to hide the sky when the player is in a cave.

Eldeston commented 11 months ago

Hello, please don't close this issue until I have fully implemented the toggle.

This post will serve me as a reminder whenever I have the opportunity to implement it.