Closed kjack9 closed 8 years ago
If the CameraRig is rotated from the default rotation (0,0,0), push backs and rewinds move the player to incorrect positions.
This is due to an assumption in ArmSwinger that local position coordinates and world coordinates will always line up.
If the CameraRig is rotated from the default rotation (0,0,0), push backs and rewinds move the player to incorrect positions.
This is due to an assumption in ArmSwinger that local position coordinates and world coordinates will always line up.