ArmSwinger is an artificial VR locomotion library developed on Unity 5.4. ArmSwinger allows you to use your arms to control your position in 3D space in a natural way with minimal disorientation.
I am trying to combine ArmSwinger with NewtonVR and I've found that ArmSwinger finds SteamVR_ControllerManager only when Awake() is change to Start(). There are still some null reference errors, but my first guess is that NewtonVR deactivates some controller objects dynamically.
Does anyone know of any potential problems that this change could introduce?
I am trying to combine ArmSwinger with NewtonVR and I've found that ArmSwinger finds
SteamVR_ControllerManager
only whenAwake()
is change toStart()
. There are still some null reference errors, but my first guess is that NewtonVR deactivates some controller objects dynamically. Does anyone know of any potential problems that this change could introduce?