Electrical-Age / ElectricalAge

Electrical Age (ELN) is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations.
https://electrical-age.net/
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[Gripe] Amp limits are meaningless #883

Open OmegaHaxors opened 6 years ago

OmegaHaxors commented 6 years ago

This also applies to batteries wattage counter, but these numbers are completely meaningless. The amount of heating caused by a wire (and how much current it can handle) is based on energy lost through resistance. Setting wire resistance higher or lower will impact the maximum current, however this won't be reflected in the tooltip.

In the case of batteries it's even worse, since you can feel it in unmodified play. Normal cost Batteries can handle a current of 5A which normally translates to 250W. This is accurately shown in the GUI, but as soon as the battery is discharged below or charged over its nominal voltage, that number breaks down and no longer represents how much stress your battery is actually taking. This can lead to frustration when a player keeps their wattage well within limits but their battery pops anyway as the number wasn't relaying the appropriate information to the player.

Rated current limits should remain for cables, but should be generated with some quick math so they will remain accurate and relevant even if resistance values are lowered by config. The battery GUI should be reworked to show current amperage where the current power meter is, and to show a temperature gauge along the side to let the user know how close the thing is to popping.

darqen27 commented 6 years ago

I approve this message.

+1

jrddunbr commented 5 years ago

Perhaps a better thing to do instead of amp limits is thermal limits. Ex, this cable can handle X temperature. Wattage limits are even harder to make sense of, since you can over-volt, and still have the same current, but the wattage will be greatly increased. I think in general that a lot of these numbers are based around "nominal" performance when you run them at the exact voltage of the tier.

Some of this mentality is probably because running the line just below 4kV on a 3.2kV system would likely generate the most sensible maximums, but are usually unachievable to the majority of players. Numbers that make sense through the whole/most of the spectrum may make more sense, if/where possible.

runs generator at 996 rad/s using steam power