Electroblob77 / Wizardry

Source code for Electroblob's Wizardry, a Minecraft mod about magic, exploration and adventure. Open-source so other aspiring wizards (a.k.a. programmers 😎) can see the real magic! ✨ Just want to download and play? Head over to the CurseForge page via the link below:
https://minecraft.curseforge.com/projects/electroblobs-wizardry
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Cooldown reduction /increase and spell scaling #720

Closed edgaradr223 closed 3 years ago

edgaradr223 commented 3 years ago

Good afternoon from México, i have a question, are you still supporting ebwizardry 1.12.2? I have a modpack but my players are getting old and want some more action, im thinking about adding Scaling health mod so they could easily have more difficulty along to some cool weapons added by another mod (which has integration with yours as it adds some usable wands), we run with sklillapi plugin (class and skill creator) in magma server so im not concerned about knight or archer classes they are fully customizable but i cant do much with wizards class as electroblob is the core mod for them and i really dont want to change it because people loves your mod, i know i can just like configure the mod to make 5x - 6x times the damage when casting spells but it will break early game mechanics for all as a lvl 1 player will deal the same damage of a lvl 100 player, is there a way to customize them from a json or something like that?

Thank you.

edgaradr223 commented 3 years ago

closed since wizardry fates did the job along reskillable and ancient spellcraft