Electroblob77 / Wizardry

Source code for Electroblob's Wizardry, a Minecraft mod about magic, exploration and adventure. Open-source so other aspiring wizards (a.k.a. programmers 😎) can see the real magic! ✨ Just want to download and play? Head over to the CurseForge page via the link below:
https://minecraft.curseforge.com/projects/electroblobs-wizardry
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[1.12.2] Conflict with Mekanism Community Edition. Mekanism Custom Armor Models don't render if "Spellcasting Animations" is enabled. #844

Open SonicX8000 opened 1 year ago

SonicX8000 commented 1 year ago

Is there an existing issue for this?

Observed behaviour

Note: Mekanism Community Edition is a fork of Mekanism for 1.12.2. This conflict still occurs with the original Mekanism mod.


Custom Armor Models are the Gas Mask, Jetpack, Armored Jetpack, Scuba Tank, and Free Runners, which have a different model when worn on the player. If Spellcasting Animations is enabled... these will not render on the player unless the animations are disabled.

image

Expected behaviour

The Gas Mask, Jetpack, Armored Jetpack, Scuba Tank, and Free Runners not being invisible with Spellcasting Animations is enabled.

Steps to reproduce

Enter a world. Grab either a Gas Mask, Jetpack, Armored Jetpack, Scuba Tank, or Free Runners and wear them. The models won't render. Exit world and go to "Mod Options > Electroblob Wizardry > Client Settings" and disable Spellcasting Animations. Restart the game and enter the same world. The models will render and be visible.

Crashlog

No response

Environment (Singleplayer/Server, etc.)

Singleplayer

Mod version

4.3.9

Minecraft version

1.12.2

Forge version

14.23.5.2860

Other mods

Baubles-1.12-1.5.2 HadEnoughItems_1.12.2-4.24.5 Mekanism-Community-Edition-1.12.2-9.12.4-Core Mekanism-Community-Edition-1.12.2-9.12.4-Generators Mekanism-Community-Edition-1.12.2-9.12.4-Tools