Source code for Electroblob's Wizardry, a Minecraft mod about magic, exploration and adventure. Open-source so other aspiring wizards (a.k.a. programmers 😎) can see the real magic! ✨ Just want to download and play? Head over to the CurseForge page via the link below:
When casting a continuous spell using the command system, if a spell has an effect that is supposed to go off after it is over, it will not activate.
This is not as much a bug as a missing feature as it is not implemented in the spell cast command code.
Expected behaviour
Spells should activate their finishCasting effect once the spell is finished casting
Steps to reproduce
Only grapple implements this method in the base mod and it does not have a very noticeable effect. In the Wizardry Next Generation addon, it affects the antigravity spell in that the part in which it applies levitation never activates.
Is there an existing issue for this?
Observed behaviour
When casting a continuous spell using the command system, if a spell has an effect that is supposed to go off after it is over, it will not activate.
This is not as much a bug as a missing feature as it is not implemented in the spell cast command code.
Expected behaviour
Spells should activate their finishCasting effect once the spell is finished casting
Steps to reproduce
Only grapple implements this method in the base mod and it does not have a very noticeable effect. In the Wizardry Next Generation addon, it affects the antigravity spell in that the part in which it applies levitation never activates.
Crashlog
No response
Environment (Singleplayer/Server, etc.)
Singleplayer
Mod version
4.3.7
Minecraft version
1.12.2
Forge version
1.12.2 14.23.5.2859
Other mods
Wizardry Next Generation