Electromaster232 / EHNetwork

EHNetwork Source
2 stars 0 forks source link

Prepare Timing in MicroGames #3

Closed Electromaster232 closed 5 years ago

Electromaster232 commented 5 years ago

Prepare time was originally 0, would cause problems because prepare time counts while world is being sent to players & loaded (likely the cause of them adding it was so that everyone would have the world loaded when it started), this was fine in some games but some like Runner everyone would just die. Prepare time is now 4 seconds which seems ok because there is 1-2 seconds of time where the world is loaded before the game starts BUT this might be too much time, im not sure yet.

Electromaster232 commented 5 years ago

Games can now have an individual prepare time set so that resolves this issue. Any game that needs more time can have that value set.