Electron7-7 / Doom64WeaponsForDoom2

What it says on the tin: Doom 64 weapons remade for Doom 2
https://www.moddb.com/mods/doom64-weapons-in-doom-2
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Berserk powerup doesn't work #1

Open mirodno opened 1 month ago

mirodno commented 1 month ago

Greetings. First, i want to say that this mod is REALLY good, second, it's all good and stuff, but berserk seems to be non-existent. I tested it in TNT MAP01, picking berserk up doesn't seem to do anything, enemies still take billions of punches to take down.

Also berserk doesn't autoswitch to fists (despite me having "autoswitch on") and also-also fists sprites aren't placed right, but whatever, for now it's only berserk effect that bothers me.

Once again, great mod! D64's chainsaw rocks. (but on maps without chainsaw and with berserk only, close combat becomes quite tricky...)

mirodno commented 1 month ago

It seems that author didn't have enough time or interest in fixing berserked fist (and fist sprites in general), so i did it myself (six lines of zscript, such a difficulty spike compared to relearning trigonometry for a weapon that doesn't even appear without cheats /s )

I wouldn't do a pull request since this file contains more than just "berserked fist" fix, so i'll leave up to author which lines of code he would like to take. Doom64Weapons_kinda_fixed.zip

Also-also, sprites were "fixed" through SLADE (it's a doom editor). For fists, i did alignment from this file https://www.doomworld.com/forum/topic/104001-doom64-sprites-sounds-for-vanilla-doom2final-doom/ (thanks doomkid), for other weapons and muzzleflashes i simply did "Modify offsets — Relative — Y +10", seems to work well.