Here you can see that SET_MOTION_STICK_NEUTRAL is smarter now, setting a quaternion based on the current gravity direction rather than the whole quaternion (which could cause unwanted rotations). GamepadMotionHelpers has also been updated with drastically improved sensor fusion.
Summary added to changelog for 3.2.2 (since these are bugfixes). I know at least one person has been bumping into these issues.
Here you can see that SET_MOTION_STICK_NEUTRAL is smarter now, setting a quaternion based on the current gravity direction rather than the whole quaternion (which could cause unwanted rotations). GamepadMotionHelpers has also been updated with drastically improved sensor fusion.
Summary added to changelog for 3.2.2 (since these are bugfixes). I know at least one person has been bumping into these issues.