Open gddgddg opened 3 years ago
Hi Thank you for reporting this issue. Can you share the configuration that procudes this issue? I want to see what modifiers and buttons are used. Hopefully this is not a linux only issue (could be if the bug is related to the way linux processes virtual key presses).
Of course. I hope this isn't too spammy as the config is very long -- the game I'm trying to play is a milsim.
#Calibration and general settings
REAL_WORLD_CALIBRATION = 22.462
TRIGGER_THRESHOLD = -1 #Hair trigger, probably not needed with digital triggers
MIN_GYRO_SENS = 7 5 #Horiz. Sensitivity set higher
MAX_GYRO_SENS = 7 5 #Horiz. Sensitivity set higher
IN_GAME_SENS = 7
LEFT_RING_MODE = INNER #Ring is set to activate when not fully tilted
FLICK_TIME = 0.25 #Seems to work best, in seconds
RIGHT_STICK_MODE = FLICK #Flick stick for aiming
#Weapon controls
ZR = LMOUSE #Fire
R = T #Reload
ZL = RMOUSE #Aim/Scope
L = MMOUSE NONE #Alt. Fire, hold for modeshift
HOME = NONE INSERT #Hold to save replay (OBS)
CAPTURE = DELETE #Fire mode, still activates if using as a mode shift
W+S = DELETE #Fire mode alt
N+E = V #Unload alternative
#Movement
LLEFT = S
LRIGHT = F
LUP = E
LDOWN = D
LRING = A #Hold Walk (A) when stick not fully tilted
L3 = SHIFT #Sprint
#Right face buttons
+ = ESC #Menu
N = BACKSPACE #Use/Action (Pick up)
E = Q W #Bandage/Medkit; cannot double-tap, need to hit rapidly sometimes
S = C SPACE #Crouch, Jump/Climb
S,S = GYRO_OFF #Turn gyro off when double-tap South
W = Z ' #Drop Weapon/Strip Armor; cannot double-tap, need to hit rapidly sometimes
#DPad/Left face buttons
LEFT = V #Unload, need to be able to hold this
RIGHT = 9 G #Medical/Grenades
DOWN = B #Mag Manager
UP = END #Alt. Reload (For use with tr. kit, mag manager, etc)
#Mode shifts with Left Bumper
L,W = LEFT [ #Cycle Inventory Left, hold to lean left
L,E = RIGHT ] #Cycle Inventory Right, hold to lean right
L,N = X L #Drop Item, Light/Laser Module,
L,S = ; . #Drop One, Cycle Weapon Stack
L,R = MMOUSE END #Alt. Fire, since Left Bumper is taken up by this chord; Alt. Reload trial
#Weapon Switches with Left Trigger
ZL,S = 1 5
ZL,E = 2 6
ZL,N = 3 7
ZL,W = 4 8
#Miscellaneous
R3 = GYRO_OFF #Lets me readjust controller
-,W = CALIBRATE
S+E = ENTER #Use item
Sometimes when I do a simultaneous press or a double press, the action will sometimes stick. For a double press, it'll continuously hold the action despite letting go of the button. Double-pressing again will not deactivate it, but pressing another button with the same action will unstick it.
For a simultaneous press, if I press one of the two buttons bound to that particular action, it'll perform the action again even though I didn't do a simultaneous press and only pressed one button. For example, if I have N+E bound to an action and the sticky glitch occurs, it'll act normally for the initial press, but then it'll repeat the action when I press either N or E later. It doesn't seem to matter how much later.
The simultaneous press issue is harder to replicate, so I might have to change my description later if I can replicate it and be more sure about what's actually happening.
As an example for the double-press, I have S,S bound to GYRO_OFF. When I press it, sometimes the gyro will just stay off until I press another button, in this case R3, which is also set to GYRO_OFF. See the attached screenshot to see what happens in the console window once I press R3:
More details: I'm on Arch Linux using a DualShock 4 plugged into USB. I've tried running JSM as a regular user and as root. The issue still occurs either way. I just built the latest version of JSM. I was using a fork of version 3.1.0 before and the problem was still occurring there. That's what prompted me to try the latest version, where the problem persists.