Closed lyahdav closed 3 years ago
RIGHT_STICK_DEADZONE_INNER applies to your controller's right stick, not the virtual one. It's very likely that the game you are playing has in itself a inner deadzone setting. JSM will send the game little right stick movement (controlled from your gyro) but masks it. You can see in the windows controller page that JSM sends the right stick motion properly or not. Can you confirm my hypothesis?
You were correct about that hypothesis, thanks!
I have the following config:
When I move the gyro to control the right stick there's a large deadzone. I already set MOTION_DEADZONE_INNER to a small value. I think the problem is that the virtual controller's right stick has a high deadzone, so I tried setting
RIGHT_STICK_DEADZONE_INNER = 0.01
but that doesn't seem to do anything.