Open nad45 opened 6 years ago
Ratchet Collection doesn't use MSAA. Many different aspects can force a chrash but mainly the games are running out of memory. Electry has found a way to boot Rachet in native res and maybe he can use the knowlege for other games too. We have to wait and see what goes and what not and I'm sure he is doing everthing he can do.
EA has a soft spot for MSAA.
Killzone Mercenary(4msaa) Virtua Tennis 4(4msaa) Ninja Gaiden Sigma(2aa)
Dynasty Warriors Next(2aa) Wipeout Pure(4msaa) FIFA(2AA)
Assault Gunners = 960x544 (4xAA) Good People Die = 960x544 (4xAA) Hot Shots Golf= 640x? (4xAA) Hustle Kings = 960x544 (4xAA) Little Big Planet = upscaled (4xAA) Lumines = 960x544 (4xAA) MLB 12: The Show = 720x408 (4xAA) Michael Jackson: The Experience = 960x544 (4xAA?) Need For Speed: Most Wanted = 640x368 (4xAA) New Little King's Story = 960x544 (4xAA) Ridge Racer = 720x408 (4xAA) Soul Sacrifice = 720x408 (4xAA?) character select,720x~408(4xAA)in-game? Wipeout 2048 = dynamic up to 960x544 (4xAA)
I've just check the Ratchet post. @Electry really is a genius. Can't wait to try.
So for NFSMW, disable MSAA could be a solution in order to free few MB of ram.
Electry is using this method to try NFSMW now?
@Electry At present, NFSMW still has no hope.Am I correct?
If you can, can you study other documents, such as GLOBALCONFIG.bndl? Is there any restriction on resolution?This is just my guess.
Whether PSV's running memory and video memory, like Android phones, are not independent, but are scratched from memory, is it possible to make the running memory bigger?
NFSMW uses 4x MSAA and when the resolution is upscaled, the game crashes. (GPU crash?) Ratchet Collection, COD and Assassin's Creed also crash. Do you know if those games also use MSAA? Maybe AA is the commonality between those games.