Electry / VitaGrafixPatchlist

Collection of patches for VitaGrafix 5.0+
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[HELP] Mobile Suit Gundam: Extreme VS-Force #42

Open q6164007 opened 5 years ago

q6164007 commented 5 years ago

Hello, @Electry ,I tried to modify the game, but there were some image errors. Can you try to fix it?

# Mobile Suit Gundam: Extreme VS-Force [US 1.04]
[PCSE00915,eboot.bin,0x117CBCD2]
@FB
# FB
0:0xA7AE6 t2_mov(1,3,<fb_w>)
0:0xA7AEC t2_mov(1,1,<fb_h>)
0:0xA7AF2 t2_mov(1,3,<fb_w>)
# Render Targets
0:0x23B9AC t2_mov(1,1,<fb_w>)
0:0x23B9B0 t2_mov(1,2,<fb_h>)
# Region Clipping
1:0x89358 fl32(<fb_w>)
1:0x8935C fl32(<fb_h>)
# UI
0:0x6BEEC t1_movt(0,<r,<to_fl,<fb_w>>,16>)
0:0x6BEFE t1_movt(0,<r,<to_fl,<fb_h>>,16>)
# Lock-on & Weapon & Bloom
0:0x6B40C t1_movt(0,<r,<to_fl,<fb_w>>,16>)
0:0x6B41A t1_movt(0,<r,<to_fl,<fb_h>>,16>)

1 2 3 If this value is not changed, the Lock-on and the Bloom are correct, but the weapon is in the wrong position, as shown below. 2019-02-28-075032 If you change this value, the weapon is in the right position, but the Lock-on and the Bloom are wrong, as shown below. 2019-02-28-074417 2019-02-28-074454 There's a value of 768 in Depth-Stencil. I don't know if it's related to it. I tried to change it to 960 or 1024 and only got a pink screen. 2019-02-28-075642

Electry commented 5 years ago

maybe this could work?

# Mobile Suit Gundam: Extreme VS-Force [US 1.04]
[PCSE00915,eboot.bin,0x117CBCD2]
@FB
# FB
0:0xA7AE6 t2_mov(1,3,<fb_w>)
0:0xA7AEC t2_mov(1,1,<fb_h>)
0:0xA7AF2 t2_mov(1,3,<fb_w>)
# Render Targets
0:0x23B9AC t2_mov(1,1,<fb_w>)
0:0x23B9B0 t2_mov(1,2,<fb_h>)
# Region Clipping
1:0x89358 fl32(<fb_w>)
1:0x8935C fl32(<fb_h>)
# UI
0:0x6BEEC t1_movt(0,<r,<to_fl,<fb_w>>,16>)
0:0x6BEFE t1_movt(0,<r,<to_fl,<fb_h>>,16>)
# Lock-on & Weapon & Bloom
0:0x110A3C t2_mov(0,0,<fb_h>)
0:0x110A40 bytes(08 EE 10 0A)
0:0x110A44 t2_mov(0,0,<fb_w>)
0:0x110A48 bytes(08 EE 90 0A)
q6164007 commented 5 years ago

Thank you very much,the weapon and the Lock-on are in the right position, but the Bloom special effect is still wrong.Please excuse me for my poor English. 2019-03-03-113228

xsm1997 commented 5 years ago

Any progresses on this? Waiting for it.

q6164007 commented 4 years ago

@Electry Thank you for your great work. If you have time, can you fix the game? There are still some image errors in this game. I've been expecting you to fix it. I like this game.

XDNZ commented 3 years ago

Was anyone able to get this working? Playing with sharpscale on the Vita TV, the game runs at such a low resolution, I was surprised.

xsm1997 commented 3 years ago

I wrote a working patch for the Japanese version, but also had not solve the bloom error.

# Mobile Suit Gundam: Extreme VS-Force [JP 1.04]
[PCSG00738,eboot.bin]
@FB
# FB
0:0xA77FA t2_mov(1,3,<fb_w>)
0:0xA7800 t2_mov(1,1,<fb_h>)
0:0xA7806 t2_mov(1,3,<fb_w>)
# Render Targets
0:0x1790B8 t2_mov(1,1,<fb_w>)
0:0x1790BC t2_mov(1,2,<fb_h>)
# Region Clipping
1:0x88F38 fl32(<fb_w>)
1:0x88F3C fl32(<fb_h>)
# UI
0:0x6BC00 t1_movt(0,<r,<to_fl,<fb_w>>,16>)
0:0x6BC12 t1_movt(0,<r,<to_fl,<fb_h>>,16>)
# Lock-on & Weapon & Bloom
0:0x110750 t2_mov(0,0,<fb_h>)
0:0x110754 bytes(08 EE 10 0A)
0:0x110758 t2_mov(0,0,<fb_w>)
0:0x11075C bytes(08 EE 90 0A)

@Electry Could you try to solve the bloom error? Thanks in advance.

xsm1997 commented 3 years ago

And the Asia version (maidump version, with bloom bug).

# Mobile Suit Gundam: Extreme VS-Force [ASIA 1.04]
[PCSH00196,eboot.bin]
@FB
# FB
0:0xA7A16 t2_mov(1,3,<fb_w>)
0:0xA7A1C t2_mov(1,1,<fb_h>)
0:0xA7A22 t2_mov(1,3,<fb_w>)
# Render Targets
0:0x17942C t2_mov(1,1,<fb_w>)
0:0x179430 t2_mov(1,2,<fb_h>)
# Region Clipping
1:0x890C8 fl32(<fb_w>)
1:0x890CC fl32(<fb_h>)
# UI
0:0x6BE1C t1_movt(0,<r,<to_fl,<fb_w>>,16>)
0:0x6BE2E t1_movt(0,<r,<to_fl,<fb_h>>,16>)
# Lock-on & Weapon & Bloom
0:0x11096C t2_mov(0,0,<fb_h>)
0:0x110970 bytes(08 EE 10 0A)
0:0x110974 t2_mov(0,0,<fb_w>)
0:0x110978 bytes(08 EE 90 0A)
victor128905 commented 9 months ago

Mobile Suit Gundam: Extreme VS-Force [US 1.04]

[PCSE00915,eboot.bin,0x117CBCD2] @FB

FB

0:0xA7AE6 t2_mov(1,3,) 0:0xA7AEC t2_mov(1,1,) 0:0xA7AF2 t2_mov(1,3,)

Render Targets

0:0x23B9AC t2_mov(1,1,) 0:0x23B9B0 t2_mov(1,2,)

Region Clipping

1:0x89358 fl32() 1:0x8935C fl32()

UI

0:0x6BEEC t1_movt(0,<r,<to_fl,>,16>) 0:0x6BEFE t1_movt(0,<r,<to_fl,>,16>)

Lock-on & Weapon & Bloom

0:0x110A3C t2_mov(0,0,) 0:0x110A40 bytes(08 EE 10 0A) 0:0x110A44 t2_mov(0,0,) 0:0x110A48 bytes(08 EE 90 0A)