Closed ambiennt closed 4 years ago
disable encryption
disable encryption
do you mean to enable the noencryption mod? I dont see how enabling a mod would increase performance.
disable encryption
do you mean to enable the noencryption mod? I dont see how enabling a mod would increase performance.
yes
disable encryption
do you mean to enable the noencryption mod? I dont see how enabling a mod would increase performance.
yes
how exactly would enabling that mod increase server performance?
encryption is cpu expensive
encryption is cpu expensive
thank you very much, I will enable that. Is there anything else I can do besides lowering the render and tick distance to improve performance?
server movement
server movement
what setting are you referring to exactly? Do you mean the configurations in the server.properties file? I see this: server-authoritative-movement=true -Enables server authoritative movement. If true, the server will replay local user input on -the server and send down corrections when the client's position doesn't match the server's. -Corrections will only happen if correct-player-movement is set to true.
player-movement-score-threshold=20 -The number of incongruent time intervals needed before abnormal behavior is reported. -Disabled by server-authoritative-movement.
player-movement-distance-threshold=0.3 -The difference between server and client positions that needs to be exceeded before abnormal behavior is detected. -Disabled by server-authoritative-movement.
player-movement-duration-threshold-in-ms=500 -The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold) -before the abnormal movement score is incremented. This value is defined in milliseconds. -Disabled by server-authoritative-movement.
correct-player-movement=false -If true, the client position will get corrected to the server position if the movement score exceeds the threshold.
How can I alter these settings to give the best performance? and at what cost would the alterations be to connection and player movement?
It turns out that the comment that was here, didn't actually help with performance
which comment are you referring to?
The one I deleted, with network compaction, it won't affect performance changing it
theoretically wouldnt it? if I set the compression threshold to 0 that would mean all bytes (0 bytes of bigger) of data sent would be compressed.
disable corrective movement
disable corrective movement
alright, done. Can I now expect players to be lagging a lot now? lol, im not sure what the noticeable effects of disabling this would be.
No hackers might fly
Hackers might speed cheat too, without it, most movement cheats would become usable
So it acts as a rudimentary anti-cheat? It wont make normal, non-hackers laggy or anything?
I’m not too sure, I haven’t tested it with hackers... but judging by the name, it should work and also: could you please post the specs of the machine you’re using on the server?
intel i7 8750h 2.21ghz 32gb ram 2667mhz. As you could probably guess my cpu bottlenecks.
Expect hackers flying small trade-off
TIP:
you can chage
server-wakeup-frequency
in server.properties
to lower than 200 to get lower cpu usage... a little
TIP: you can chage
server-wakeup-frequency
in server.properties to lower than 200 to get lower cpu usage... a little
I do not see that setting in that file. Where would it be?
No offence but, LOW SPEC? I’m running my server on an intel m3 with 8gigs of ram on one of my older laptops, and my server is running fine, I don’t quite understand how you are running into performance issues? How many players join your server anyway? That may be the cause of your performance issues
maybe 15-20, but there are commands running.
@nrss Or put more money into a i9 10900k server
@nrss Or put more money into a i9 10900k server
Say sike please
@nrss it is hidden settings, just append as new line (Ps: you can use 1 as value to test if it is working (it will be very lagging
@nrss it is hidden settings, just append as new line (Ps: you can use 1 as value to test if it is working (it will be very lagging
why would 1 be laggy? you said a low number would be better for performance. Also, what are the downsides of this setting being low?
@nrss This requires manually finding a balance between the two options.The default settings will be smoother at first, but will quickly become unplayable when the number of players and entities increases.This option is somewhat similar to setting the shortest interval for processing events, so it will freeze when it is reduced to a certain level.The default setting is 200, which means that it wakes up 200 times a second to process events. This is usually sufficient, but it may not be suitable for your current device.
@nrss This requires manually finding a balance between the two options.The default settings will be smoother at first, but will quickly become unplayable when the number of players and entities increases.This option is somewhat similar to setting the shortest interval for processing events, so it will freeze when it is reduced to a certain level.The default setting is 200, which means that it wakes up 200 times a second to process events. This is usually sufficient, but it may not be suitable for your current device.
ah, thank you for the detailed explanation. In my case, I might as well leave it at the default then. Also, where can I find a documentation for hidden properties settings?
@nrss Unfortunately, there no documentation for hidden option. I got this by reverse engineering. BTW, there are some another hidden option language=en_US (can change the command output in console.) op-permission-level=1 (if change to 4, you can use /stop /whitlist command in game
language=en_US (can change the command output in console.)
yes, as bluebot said, that is cool and worth noting. One last (semi-on topic) question though. Is there a hidden setting to enable the world type to flat? I do not see it as a pre-existing feature in the properties file.
@nrss no, but you can easily import client generated world... I may add an custom flat generator mod in future, and it can customize the flat world option
@nrss I found it, it called level-type options: LEGACY, FLAT (updated: only works with upper case but still lack flat option in config
@Bluebotlaboratories From ProperitiesSettings::ProperitiesSettings
@nrss I found it, it called level-type options: LEGACY, FLAT (updated: only works with upper case but still lack flat option in config
ah, so I need to make it all caps. I tried doing this the other day with lower case but it didnt work. thanks!
Also, another sort of related question but I didnt feel that it was worth opening a new thread for. Are there existing mods for this software to change the despawn timer of items? I figured this mod could be simple to create, but havent seen any existing ones out there. Also, if anyone reading this knows something about a mod similar to this that may already exist, please let me know.
I think It would be a really cool addition to add some settings to reduce lag and keep server TPS more constant. This would for sure make hosting using the server mod more versatile and improve quality of the host. Also, apologies if I misused this tab as I am not reporting an issue, but I dont know where else I would add this.