Open rueghost opened 1 year ago
I have this also in 1.19.2 with 20 ticks of i-frames. before in 1.16.5 I could dodge through a hoard of zombies out the other side. but now they just bonk me back like a brick wall. :<
never mind. it seems I do have "damage" immunity so to speak, but I still get thrown by knockback and actually impact enemies, who will hit me and flinch me.
so the effect is the same. I usually like to dodge through enemies to avoid them and escape, but being hit, even if not taking damage still makes you get hung up on them. but atleast I've now realized that the dodge will still protect me from being blown up by the warden even if he'll still send me to the other side of the cavern with his shockwave, it's better than half my health through all armor. X_X
So when possible, this is now just "negate hits properly if damage is negated to stop flinching and on-hit effects."
in my testing, dodging doesn't seem to give any iframes and ive never been able to dodge straight through arrows or zombie attacks no matter how narrowly i time it or how much i change it in the configs. i've incremented the iframes from 6, to 12, to 25, 40, 80, 200, 400... 2000.... 4400- to no discernible difference. footage found below
ive been able to dodge some arrows, but either the timing is either still really tight, capped, or it's really inconsistent
brought this up to the #elenai-dodge-2 channel in the discord, another member went ahead to test it to apparently find the same results
tested for 1.18.2 and 1.19.2
https://user-images.githubusercontent.com/127182101/223345645-a9e59fef-169a-425d-aa6b-a3a2546d3fef.mp4