Eligarf / avoid-notice

Foundry VTT module to deal with stealth at combat start
MIT License
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Feature request/Bug - Hazards should be excluded from the process #15

Closed roi007leaf closed 1 month ago

roi007leaf commented 2 months ago

Love the module! Can you please exclude hazards from the visibility calculation? pf2e perception doesnt support it for hazards

Ruidolph commented 1 month ago

I'm also having this issue.

Eligarf commented 1 month ago

Could either of you give me an export of a hazard you are having difficulty with? This is the first I've heard of hazard tokens

Ruidolph commented 1 month ago

Hazards are often placed on the map in Adventure Path's and you have to add them to combat and roll for their initiative using stealth. Here's an example of one from Abomination Vaults. fvtt-Actor-blood-of-belcorra-XLTPZ592Z9MXXBlA.json

Eligarf commented 1 month ago

I derped - I have another module for 5e/pf1 that I thought this bug was for. Thanks, I'll look into the issue