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Eligarf
/
stealthy
A FoundryVTT module that adds perception vs stealth testing to Foundry's visibility tests
MIT License
3
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V11 doors fixed
#106
Eligarf
closed
1 year ago
0
Stealthy not appearing on wall/door menu
#105
TheStrollingDM
closed
1 year ago
4
PF2e Improvement - switch Stealth to the Hide/Sneak actions
#104
apoapostolov
closed
1 year ago
1
Pf2e scratchpad functionality
#103
Eligarf
closed
1 year ago
0
Incompatible with Vision 5e module
#102
txm3278
closed
6 months ago
1
98 remember active spot setting
#101
Eligarf
closed
1 year ago
0
Handle missing perception skill
#100
Eligarf
closed
1 year ago
0
Issue with Stealthy+MidiQoL+Lib Wrapper+Perfect Vision
#99
Dyrnwyrm
closed
1 year ago
2
Remember Active Spot setting
#98
dineshm72
closed
1 year ago
0
v11 compatibility
#97
Eligarf
closed
1 year ago
0
DnD5e: Apply light conditions to (hidden) doors
#96
Jakimcio
opened
1 year ago
0
v3.5.0
#95
Eligarf
closed
1 year ago
1
93 common view hidden doors
#94
Eligarf
closed
1 year ago
0
Secret Doors
#93
Vornmegil
closed
1 year ago
2
Feature Request Light Sensitivity automation
#92
MotoMoto1234
closed
1 year ago
1
Combat only hiding for friendly stealthers
#91
Eligarf
closed
1 year ago
0
Feature Request: Add combat only to hidden to allies feature
#90
MotoMoto1234
closed
1 year ago
0
Possible QoL Feature - Add new Door values to Tiles & Tokens
#89
TiltedWatcher
opened
1 year ago
0
[Idea] Illusions vs Investigation Checks
#88
ChasarooniZ
closed
1 year ago
1
Umbral Sight Token being detected when it has the Dark Active Effect when any amount of light overlaps the token
#87
tnarv
closed
1 year ago
1
(5e) Provide option to use Convenient Effects effect instead of token visibility for non-hidden but not visible tokens
#86
tnarv
closed
1 year ago
4
'Spotted' alert (with pause and symbol)
#85
nirurin
closed
1 year ago
2
Api
#84
Eligarf
closed
1 year ago
0
User XXX does not have permission to update token XXXX
#83
Eligarf
closed
1 year ago
8
Hooks or flags to link the rolls to other modules?
#82
nirurin
closed
1 year ago
5
80 door icons
#81
Eligarf
closed
1 year ago
0
Bug with the door icon and the automatic secret door detection option "enabled"
#80
Fridan99
closed
1 year ago
9
Stable secret door interactions, perception refreshes
#79
Eligarf
closed
1 year ago
0
[wiki/guide request] details on changing localization keys
#78
ZhornLegacy
closed
1 year ago
13
Secret door is hidden again once player interacts with it
#77
Eligarf
closed
1 year ago
0
3.0.0
#76
Eligarf
closed
1 year ago
0
v3.0.0
#75
Eligarf
closed
1 year ago
0
DCs on Secret Doors
#74
Eligarf
closed
1 year ago
0
Add setting for Foundry vs 5E behavior in dim light with darkvision
#73
Eligarf
closed
1 year ago
0
Hotfix 2.3.0
#72
Eligarf
closed
1 year ago
0
Rule 1 7
#71
Eligarf
closed
1 year ago
0
Final touchups for v2.3.0
#70
Eligarf
closed
1 year ago
0
v2.3.0
#69
Eligarf
closed
1 year ago
0
Allow effect label overrides
#68
Eligarf
closed
1 year ago
0
Autopush
#67
Eligarf
closed
1 year ago
0
Spot effect source
#66
Eligarf
closed
1 year ago
0
v2.2.0
#65
Eligarf
closed
1 year ago
0
prep v2.2.0
#64
Eligarf
closed
1 year ago
0
DnD5e Error - Effect Hidden could not be found
#63
ref2335
closed
1 year ago
3
v2.1.0
#62
Eligarf
closed
1 year ago
0
V2.1
#61
Eligarf
closed
1 year ago
0
Dnd4e
#60
Eligarf
closed
1 year ago
0
Reorg lang
#59
Eligarf
closed
1 year ago
0
Don't put effects on prototype actor if unlinked
#58
Eligarf
closed
4 months ago
3
Dnd5e: Disadvantaged passive perception
#57
Eligarf
closed
4 months ago
1
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