Closed AnDumu closed 2 years ago
Thanks.
Have you tried changing the NativesTableList? (You can find that option in UE Explorer at the bottom right).
Yes, I have tried them all and I updated the DLL from your last project but stills the same, I can share you the .u if you wanna check it for reversing, btw, nice job doing that. (Y)
Ah that's unfortunate, I suspect that Killing Floor may perhaps have added new native functions to its classes.
I suggest generating a new NTL file; You can use the built-in NTL generator, in UE Explorer on the top left see Extra -> Extensions -> NTL Generator.
Proceed to add all .u packages using "Scan Packages" (bottom left), and click "Save Natives Table List". Restart the program, and configure UE Explorer to use your new NTL.
If that still fails, feel free to send me the relevant .u files.
I tried to do that, and it generates an exception, Core isn't an UnrealPackage!
Here it is the folder with main .u (core, engine, etc) and the others that I was viewing all the uliunailt files, I was checking the uliunailtperks.u
https://drive.google.com/drive/folders/1QHZMY3oMqwZVbNUbM3kQbKfOUzT0Dj41?usp=sharing
Great, I built a NTL for you (I had to modify UE Explorer to make it recognize the KF file signature).
NativesTableList_KillingFloor.zip
Move that file to: %programfiles(x86)%\Eliot\UE Explorer\Native Tables
However, this NTL causes some code to be decompiled incorrectly (invisible code), I am not sure what's causing this issue, it might be just a bug in the NTL generator.
p.s. I don't think the NTL file is the issue here for your decompilation error, on my end both the KF and UT2004 NTL decompile the code just fine. Perhaps bug only occurs on the latest released UE build.
Btw can you verify if this this release solves the issue for you?
(Copy and overwrite the Eliot.UELib.dll to your UE Explorer folder.
Hi,
well, I tried using the new dll, but it shows the same exception when I try to generate NTL.
I downloaded the Natives for KillingFloor and I changed it from the options Package Deserialization, but if I close that tab and re-open it, it changes to 'NatviesTableList_UDK_2011-08'.
When I always try to open the uliunailtperks.u or even core.u it shows up this message:
"This package has an unknown signature.
Are you sure you want to try to deserialize this package? Clicking Yes might lead to unexpected results!"
And it still appearing a lot of UnresolvedNativeFunction_## :(
A video showing it: https://youtu.be/0RmTxYtIYn0
Make sure to hit "Save" at the bottom right after changing the NTL, btw the UT2004 NTL worked just fine for KF.
Wow, I hadn't seen it, my fault, now it seems there are not more UnresolvedNativeFunctions :D, but I still cannot generate the NTL, beyond that you saved me! Thank you very much, if you wanna figure out why it is not working, you can give any kind of files or update to test it, I really don't know why I cannot generate it.
Glad it worked!
p.s. the changes I had made to make the NTL generator work are not part of the new release ;)
Pretty nice, it also fixed the bug I posted first in SRGUIBuyWeaponInfoPanel
MagCount = NativeFunctionToken(ArgumentOutOfRangeException);
// Failed to format nests!:System.ArgumentOutOfRangeException:
when checking TotalAmmo
First of all, thank you so much for this tool, is awesome, I just wanna add few things I've seen.
There are a lot of "UnresolvedNativeFunction_" functions, but I have no problem with that, I search Unreal functions and I can realize it, if it is Canvas.UnresolvedNativeFunction_99(Caption, W, H) I realize it is StrLen.
And another is:
Regards