Closed EpicYoshiMaster closed 1 year ago
Thanks!
This was a change I had made a while ago, I believe the intention was to highlight it as a string as that is how the UnrealScript under the hood interprets it (e.g. it allows non-identifier characters too!).
Nonetheless this issue will be resolved when SemanticTokens are supported. See issue #137
Before in [0.4.4]:
Now in [0.5.0]:
(Awesome to see a new release by the way!)