EliotVU / UnrealScript-Language-Service

Bringing a work-in-progress intelliSense to ye olde UnrealScript :)
MIT License
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[0.5.0] Object literals use String/Name syntax highlighting #136

Closed EpicYoshiMaster closed 1 year ago

EpicYoshiMaster commented 2 years ago

Before in [0.4.4]: image

Now in [0.5.0]: image

(Awesome to see a new release by the way!)

EliotVU commented 2 years ago

Thanks!

This was a change I had made a while ago, I believe the intention was to highlight it as a string as that is how the UnrealScript under the hood interprets it (e.g. it allows non-identifier characters too!).

Nonetheless this issue will be resolved when SemanticTokens are supported. See issue #137