Open GoogleCodeExporter opened 8 years ago
Please try with "Framebuffer textures" set to enabled in the video settings and
report back.
Original comment by emuki...@gmail.com
on 14 Oct 2009 at 1:57
I tried it with FB Textures on and it's still the same.
Original comment by voltage....@gmail.com
on 14 Oct 2009 at 6:55
Confirmed. FB Tex makes no difference on the coloration.
Original comment by rhydonj@gmail.com
on 17 Oct 2009 at 5:40
Confirmed, but after a little testing I noticed that the LoT actually works fine
until it is looking at something that could only be seen with the LoT activated.
Original comment by sublimet...@yahoo.com
on 18 Oct 2009 at 6:49
Could someone please attach a savegame and/or savestate to this issue.
Also, on a similar note, how is the pictobox looking?
Original comment by emuki...@gmail.com
on 19 Oct 2009 at 2:15
Pictobox looks fine without being around something invisible, lol. Will test
that in
the same area I can show that the LoT is glitching, and then I'll upload a
completed
save.
Original comment by rhydonj@gmail.com
on 19 Oct 2009 at 2:40
OK, update to the problem. For some things, it goes green. For others, it
doesn't
show what's invisible at all. I'll upload a couple of save states to show that
point.
Original comment by rhydonj@gmail.com
on 19 Oct 2009 at 2:45
Whoa, now that's odd. Showing the platforms works for me now... And then they
didn't. I don't know how I did it, but I've got a save state to prove it.
OK, here's the breakdown. st1 shows where the lens doesn't show invisible
stuff, but
also doesn't go yellow-green. st2 shows the same place where it does go green.
I'm
testing a few things now to determine what caused me to be able to see the
platforms
in the Goron Village.
Original comment by rhydonj@gmail.com
on 19 Oct 2009 at 3:14
Attachments:
Ugh, I guess all you'll get is a snapshot of the other state of being for the
LoT...
But it's still there to have a look at (the music plays, but you can't do anything).
However, the second state will get you to a place to test the bug.
Original comment by rhydonj@gmail.com
on 19 Oct 2009 at 3:24
You just have to turn the map off with the nunchuck C-button then put the Lens
of
Truth on then it will work but you have to keep the map off while wearing the
Lens
of Truth.
Original comment by Gamewiza...@gmail.com
on 2 Nov 2009 at 7:39
I don't know how it is for you, but if I turn off the map, the screen doesn't go
green but I still can't see invisible objects.
Original comment by voltage....@gmail.com
on 7 Nov 2009 at 3:43
Hey emukidid,
The pictobox works fine, except when you take a picture and where it's supposed
to
show the picture that you've taken at the save confirmation screen, it does not
show
the picture taken -- it shows a black picture instead.
Thanks for all the hard work you guys have put into this emulator.
Original comment by mike.the...@gmail.com
on 10 Dec 2009 at 4:46
Original comment by emuki...@gmail.com
on 1 Feb 2010 at 11:29
how come the invisible objects wont appear even with the lens of truth
activated?
Original comment by xARI...@gmail.com
on 7 Apr 2010 at 12:43
I'm guessing that the game uses another layer for invisible objects (that's why
the
map blocks the lense of truth), so the problem should be the layer ordering of
the
emulator.
Original comment by voltage....@gmail.com
on 7 Apr 2010 at 2:02
there is a code for this but i dont know how to put codes on wii64
Original comment by BOBROGER...@googlemail.com
on 6 May 2010 at 7:37
I have encountered this problem too, and even if I look up a video on what to
do with the invisible objects it is impossible for me to interact with
invisible characters.
It doesn't matter if i have the map turned on or not.
Is this part of the layering problem that was talked about?
Original comment by omn...@gmail.com
on 9 Jul 2010 at 4:54
If this information helps, I have found a way to talk to the invisible
character (Ghost Goron). If you hold down the Z button(as if you were Z -
targeting), then you'll notice that your fairy has disappeared. While
repeatedly tapping the A button activate and deactivate the LoT. If your lucky
you'll talk to the ghost before the fairy crosses back into your visible
layer... hopefully that all made sense.
Original comment by Mike8...@gmail.com
on 27 Jul 2010 at 6:43
yeah i got past that part ages ago... the climbing the mountain with no working
lens of truth was hard...
Original comment by Gamewiza...@gmail.com
on 27 Jul 2010 at 8:42
i had to remember the details of the mountain to see where i had fallen, when i
had to move left or right... maybe ill post a pic later showing the ladder
Original comment by Gamewiza...@gmail.com
on 21 Dec 2010 at 7:46
anyone know if there has been any change or if anyone figured out how to get
past this problem?
Original comment by rvllh...@gmail.com
on 14 Jun 2011 at 10:13
The game is just too glitchy to play on Wii64 accurately. The best solution is
getting a WAD of the virtual console version. The next update should hopefully
fix a lot of these issues.
Original comment by Jason.J....@gmail.com
on 26 Jun 2011 at 10:20
Yea I can't even get past the first 3 days without the game freezing on cut
scenes. Right after you get the ocarina....my game just blacks out with ";>>>"
lines at the edges of the screen. Thought maybe turning on fb would fix it but
then instead of a black screen I just get a white screen lol. Do WAD's work the
same way or will you need a whole new setup to use them?
Original comment by crazy0t...@gmail.com
on 21 Jul 2011 at 11:59
For the mountain is up,right,up,left,up,right, and up :D
Original comment by josue123...@hotmail.com
on 20 Oct 2012 at 1:21
I was wondering to get to the ghost goron if you could soar and then go the
village.
Original comment by craighea...@gmail.com
on 12 Feb 2013 at 8:25
I found that if you just go inside and play the song you need to play, he"ll
give you the mask anyway
Original comment by aaroncme...@gmail.com
on 9 Mar 2013 at 1:12
Original issue reported on code.google.com by
voltage....@gmail.com
on 14 Oct 2009 at 7:17