Nothing too fancy yet but it should address #11 a bit. This rebalances the silver sword and scorpion stings while also removing all damage from tusks. Feel free to adjust anything if they're a bit much!
Cave Scorpion Sting/Sting Blade:
Now deals Weakness instead of Nausea, it doesn't seem fair for it to deal an effect that only affects players while the other variants have more useful effects against mobs.
Scorpion Stings:
Slightly nerfed the damage due to stings having no cooldown, also now lowers 5 durability per hit instead of 10. It is still very useful as an emergency weapon with very low durability.
Damage: 5 > 3.5
Silver Sword:
This brings the damage down from diamond but makes up for it with higher enchantability closer to gold and still being an effective werewolf weapon.
Damage: 8 > 5.5
Durability: 250 > 177
Enchantability: 15 > 19
Nothing too fancy yet but it should address #11 a bit. This rebalances the silver sword and scorpion stings while also removing all damage from tusks. Feel free to adjust anything if they're a bit much!
Cave Scorpion Sting/Sting Blade: Now deals Weakness instead of Nausea, it doesn't seem fair for it to deal an effect that only affects players while the other variants have more useful effects against mobs.
Scorpion Stings: Slightly nerfed the damage due to stings having no cooldown, also now lowers 5 durability per hit instead of 10. It is still very useful as an emergency weapon with very low durability. Damage: 5 > 3.5
Silver Sword: This brings the damage down from diamond but makes up for it with higher enchantability closer to gold and still being an effective werewolf weapon. Damage: 8 > 5.5 Durability: 250 > 177 Enchantability: 15 > 19