Elite-Modding-Team / MoCreaturesExtended

Continued maintenance for Mo'Creatures in 1.12.2
https://www.curseforge.com/minecraft/mc-mods/mo-creatures-extended
GNU General Public License v3.0
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QoL + Some rebalancing #22

Closed IcarussOne closed 1 year ago

IcarussOne commented 1 year ago

A couple of changes (and some fixes), as well as more tool rebalancing! I originally was going to include more armor changes but I thought it was best to include all that in another PR. Feel free to make any changes as always!

Shark Sword: No longer has exactly the same stats as an iron sword, it now sacrifices some durability for a bit of extra damage due to the sharpness of the shark teeth. Damage: 6 > 6.5 Durability: 250 > 161 Efficiency: 6 > 7 (don't think this affects anything but it's there just in case) Enchantability: 14 > 15 (same as wood) Repair Material: Iron Ingot > Shark Tooth!

Scorpion Stings: It no longer uses gold sword's stats and it is now irrepairable instead of using gold ingots, I think the ability to enchant it should be removed though. Durability: 32 > 35 Efficiency: 12 > 6 Enchantability: 22 > 5

Scorpion Sting Blades: Slightly upped the damage, durability, and efficiency to make it stand out more than iron. Damage: 6 > 6.5 Durability: 250 > 301 Efficiency: 6 > 7.5 Repair Material: Iron Ingot > Chitin (depending on the type)!

Silver Sword: Made it more closer to gold. Efficiency: 6 > 9.5


Other Changes ``` - Dirt Sting Blade now inflicts Poison II instead of Poison I, almost every mob in vanilla is immune to Poison so I thought it was best to make it a little more useful. - Slightly retextured sting blades to show the poison on their tips! - Sting blades are now significantly cheaper to craft, now only requiring a gold sword, a chitin, and a sting instead of a diamond sword and four stings. Any durability of swords and stings can now be used on the recipe (which is what the 32767 metadata is used for). - Changed equip sounds of all armor sets to be more unique (silver appears to be unused though?). - Nerfed the time of the scorpion armor effects after you lose their set effects. - Frost Scorpion Armor now gives Resistance instead of Water Breathing. I didn't think an effect that makes you breath underwater would fit an ice themed item, Resistance makes much more sense. - Dirt Scorpion Armor now gives Health Boost II (gives four extra hearts to the player) instead of Regeneration. Having a regenerating ability is extremely powerful for an armor set that isn't really endgame, giving extra hearts instead would be much more balanced. - Cave Scorpion Armor now gives Strength instead of Night Vision. I wasn't sure if I should have changed it or not because the current effect is already fine and it fits the theme of the armor, but the effect time nerf would have caused the effect to flash constantly on the player's screen. - Fixed all cooked items giving 0 XP (???) when smelted and they now all give the same amount of XP as cooking a vanilla food item. - Removed the Shark Teeth to Chain Armor recipes, this made zero sense to me but it would be pretty cool to use shark teeth for some type of armor in the future. - Big Cat Claws can now be crafted into Bone Meal! - Reptile Hide can now be crafted into Leather! - Changed the recipe id of "vanilla_bone_meal" to "tooth_to_bone_meal". - Changed the recipe id of "vanilla_hide" to "hide_to_leather". - Changed the recipe id of "vanilla_wool" to "fur_to_wool". - Changed the recipe id of "vanilla_wheat" to "haystack_to_wheat". ```
ACGaming commented 1 year ago

Solid changes!