This commit makes a few changes and improvements to wild wolves and werewolves (and small changes to some other mobs). Most notably, it restores lost wild wolf texture variants from older versions of the mod that were oddly removed in favor of reusing some of the werewolf textures.
Restored missing Wild Wolf variant textures, fixed bright colored pixels on some of the variants, and removed unused texture parts.
Werewolf and Wild Wolf textures are now split up, they no longer reuse textures from each other. Removed duplicate werewolf textures.
Removed Werehuman sounds, replaced hurt and death sounds with the default hurt sound. I always thought the sounds were a little goofy for a terrifying mob, it also felt awkward to have the female variant play male grunts. Transform sounds were also replaced with new ones.
Silver Skeletons (their helmets are protecting them!) and Mini Golems no longer burn under the sun.
Wraiths now have the undead attribute.
All affected mobs had their texture file names changed to be easier to understand (e.g. flamewraith is now flame_wraith).
This commit makes a few changes and improvements to wild wolves and werewolves (and small changes to some other mobs). Most notably, it restores lost wild wolf texture variants from older versions of the mod that were oddly removed in favor of reusing some of the werewolf textures.