EliteMasterEric / EnigmaEngine

A fork of FNF's Kade Engine that combines its QoL features with true mod support and new gameplay enhancements
https://enigmaengine.github.io/
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Enhancement: New Character Type: adobeAnimate #36

Open EliteMasterEric opened 2 years ago

EliteMasterEric commented 2 years ago

AKA allow animations to be done the way Week 7 does it, for vastly improved memory usage.

EliteMasterEric commented 2 years ago

So in my investigation I found that...

ninjamuffin99 appears to have written his own implementation and the only code we have from it is obfuscated JavaScript.

He also cloned this repo but he likely made improvements that he never pushed:

https://github.com/ninjamuffin99/flixel-animate

prokube commented 2 years ago

obfuscated JavaScript.

when the obfuscated

i might try to get a JS deobfuscator and see if it works on week7 source. If that doesn't work I can try to read obfuscated js which is just :a:

EliteMasterEric commented 2 years ago

I found that the following implementation is barebones, but actually works:

https://github.com/miltoncandelero/OpenFLAnimateAtlas

I will look into cleaning this up, creating a standalone library for it, then implementing said library into Enigma after v0.2.0 is stable.

prokube commented 2 years ago

I found that the following implementation is barebones, but actually works:

https://github.com/miltoncandelero/OpenFLAnimateAtlas

I will look into cleaning this up, creating a standalone library for it, then implementing said library into Enigma after v0.2.0 is stable.

alr