EliteMasterEric / EnigmaEngine

A fork of FNF's Kade Engine that combines its QoL features with true mod support and new gameplay enhancements
https://enigmaengine.github.io/
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Enhancement: Option to play character's idle animation on beat #39

Open EliteMasterEric opened 2 years ago

EliteMasterEric commented 2 years ago

IIRC currently the player's idle animation is a simple loop, by adding an option it could be made to play once per beat.

Noted this because it really annoyed me that this animation is slightly off-beat and there's probably a better way of fixing it than manually tweaking the spritesheet.

isakube commented 2 years ago

why not just restart the animation on beatHit() with force passed as true

if it already does that then how is it offbeat ???????ajsdlfhakjsdfHJHSDFGL

EliteMasterEric commented 2 years ago

why not just restart the animation on beatHit() with force passed as true

if it already does that then how is it offbeat ???????ajsdlfhakjsdfHJHSDFGL

Won't that just make the animation not play all the way in some cases?