Open EliteMasterEric opened 2 years ago
why not just restart the animation on beatHit()
with force
passed as true
if it already does that then how is it offbeat ???????ajsdlfhakjsdfHJHSDFGL
why not just restart the animation on
beatHit()
withforce
passed astrue
if it already does that then how is it offbeat ???????ajsdlfhakjsdfHJHSDFGL
Won't that just make the animation not play all the way in some cases?
IIRC currently the player's idle animation is a simple loop, by adding an option it could be made to play once per beat.
Noted this because it really annoyed me that this animation is slightly off-beat and there's probably a better way of fixing it than manually tweaking the spritesheet.