Open nodvick opened 6 years ago
https://www.youtube.com/watch?v=LiorDZdLBz8
showing it working on single but not multi. Config files on client and server match exactly:
best part is, if I right-click a vibrant capacitor bank it shows the recipe fine in multiplayer, only happens when selecting the protable teleplate in NEI
# Configuration file
client {
# Version of renderer to render teleplates. Higher versions, may consume more FPS.
# 0 - Like in 1.0, but static.
# 1 - Like in 1.0
# 2 - One that came in 1.2.4 [range: 0 ~ 2, default: 2]
I:"Teleplate Renderer Version"=2
}
consomation {
# Choose what teleplates will consume in order to work.
# Valid consomation types: [ENERGY-RF, FLUID, LP, HOLIDAYS] [default: ]
S:consomationTypes <
>
}
consomation-energy-rf {
# Amount of rf teleplate will consume to transfer player to/from 5th dimension. [range: 0 ~ 2147483647, default: 25000]
I:RfPerTransfer=25000
# Amount of rf stored in 5th dimensdion or teleplate (depends on rfUsageType) used to power teleplates. [range: 50000 ~ 2147483647, default: 250000]
I:RfStorage=250000
# Type of rf usage:
# 0=No Rf Usage.
# 1=Rf is stored per player in 5th dimension and used from there.
# 2=Rf is stored per teleplate and when transfering double the transfer amount will be consumed from sending teleplate. [range: 0 ~ 2, default: 1]
I:consomationType=2
}
consomation-fluid {
# Type of fluid usage:
# 0=No fluid Usage.
# 1=Fluid is stored per player in 5th dimension and used from there.
# 2=Fluid is stored per teleplate and when transfering double the transfer amount will be consumed from sending teleplate. [range: 0 ~ 2, default: 1]
I:consomationType=0
# Type of fluid that teleplates will consume. [default: Life Essence]
S:fluidToConsume=lava
# Amount of millibuckets teleplate will consume to transfer player to/from 5th dimension. [range: 0 ~ 2147483647, default: 25000]
I:mbPerTransfer=25000
# Amount of millibuckets stored in 5th dimensdion or teleplate (depends on mbUsageType) used to power teleplates. [range: 50000 ~ 2147483647, default: 250000]
I:mbStorage=250000
}
consomation-lp {
# Should teleplates drain life when not enough points are present in LP network. [default: false]
B:"Drain Life When Not Enough LP"=false
# Amount of LP consumed to transfer player to/from 5th dimension. [range: 1 ~ 2147483647, default: 2500]
I:"LP Per Transfer"=2500
}
debug {
# Enables debug messages in console. [default: false]
B:debug=false
}
gui {
# Force to display teleplate coordinates in teleportation gui. [default: false]
B:forceDisplayCoordinatesInGui=false
}
recipes {
# Configure recipe for portable teleplates. [default: [LGL], [GTG], [LGL], [L], [minecraft:leather], [G], [oreDict:paneGlass], [T], [teleplates:teleplate]]
S:"portable teleplate" <
VEV
ECE
VEV
V
EnderIO:blockCapBank/3
E
minecraft:ender_pearl
C
EnderIO:itemMaterial/6
>
# Amount of portable teleplates as result of recipe. [range: 1 ~ 64, default: 1]
I:"resulting portable teleplates"=1
# Amount of teleplates as result of recipe. [range: 1 ~ 64, default: 1]
I:"resulting teleplates"=1
# Configure recipe for teleplates. [default: [GGG], [RER], [RIR], [G], [oreDict:blockGlass], [R], [oreDict:dustRedstone], [E], [minecraft:ender_pearl], [I], [oreDict:blockIron]]
S:teleplate <
GGG
RER
RIR
G
oreDict:blockGlass
R
oreDict:dustRedstone
E
minecraft:ender_pearl
I
oreDict:blockIron
>
}
I'm working on making an extremely light-weight mod pack that a friend can play on on their walmart craptop computer and have decided to include teleplates.
When clicking the teleplate on NEI there is no issue, but upon clicking the portableeleplate in NEI it crashes the client when on multiplayer. Works fine on single player. Tried with default and with a custom recipe with the same results.
problem present on both versions 1.2.6 and 1.2.7 of the mod, did not try any other versions.