Closed shabble closed 7 years ago
Both slabs being broken is vanilla behavior. It's how it's supposed to work. So this issue report really confuses me. :v
I could just be being an idiot then, but I'm fairly certain some tools were selectively breaking adjacent slabs. It might just be that in every case I thought it was 'working', one slab was at the top of a block, and the other at the bottom of the block above.
I'll test and see.
Mystery (probably) solved: https://mods.curse.com/mc-mods/minecraft/241895-kleeslabs is part of the SkyFactory 3 pack.
Note for myself: Maybe I am missing an isCancelled() check in the custom breaking code's break event call.
You also can press shift and break only one slab in vanilla (added in 1.7.4)
Type:
Bug?
Description
Where a block is comprised of 2 slabs in the same block-space, using the drill to break one will cause both to be broken.
Steps to reproduce
Expected
Only the targeted half is broken.
Actual
Both slabs break, and then a horde of tiny zombies escapes through the resulting gap and brutally murder me*.
* Actual zombie-murdering not repeatable. May require zombies. Terms & Conditions apply.
Versions
Sad Trombone
I am reliably informed the minecraft slab-handling logic is pure distilled madness, and this issue may not be worth the time, money, or potential insanity risked in fixing it.