Introduce "templating" of prefabs, which would allow us to set arbitrary fields on prefabs per geojson-feature from arbitrary feature properties (or even geometries - converted to unity-vectors and polygons).
This would allow for a much more decoupled, flexible and generic code-base, and also for merging the prefab-builder with the polygon-builders.
E.g.:
property:name -> GameObject Name
property:start-year -> ExistenceController Start
geometry:polygon -> BlocksFromPolygon floorPolygon (converted to Unity polygon)
Introduce "templating" of prefabs, which would allow us to set arbitrary fields on prefabs per geojson-feature from arbitrary feature properties (or even geometries - converted to unity-vectors and polygons).
This would allow for a much more decoupled, flexible and generic code-base, and also for merging the prefab-builder with the polygon-builders.
E.g.:
etc.