Would like to have a way to place bridges - which can be stretched and rotated into the right (compass) direction. Two possible solutions:
Add heading, height and scale as options in geojson properties, affecting placement in Unity. Disadvantage: heading has to be typed in (instead of graphically placed) in GIS programs like QGIS.
Support placement of prefoab based on a single line (heading + scale) or 4 -sided polygon (heading, + 2D scale). [not convinced yet that this would work, but would be great to be able to simply 'draw' how you expect the prefab to appear).
Would like to have a way to place bridges - which can be stretched and rotated into the right (compass) direction. Two possible solutions:
Add heading, height and scale as options in geojson properties, affecting placement in Unity. Disadvantage: heading has to be typed in (instead of graphically placed) in GIS programs like QGIS.
Support placement of prefoab based on a single line (heading + scale) or 4 -sided polygon (heading, + 2D scale). [not convinced yet that this would work, but would be great to be able to simply 'draw' how you expect the prefab to appear).