Open ElmarJ opened 4 years ago
This would mean not using TextAsset. Moving away from TextAsset would actually be a good idea, as it would also allow us te keep the .geojson-files out of the runtime assets - they are not used at runtime anyway.
See https://docs.unity3d.com/Manual/ScriptedImporters.html for info on writing custom importers for specific file extensions. This would also make it easier to:
Currently, we import the geojson-files as text assets using the .json extension.
Resources / interesting reads: