ElmarJ / GeoJsonCityBuilder

Unity Package to recreate a 3D-city from a specially crafted geojson file.
MIT License
22 stars 2 forks source link

Move Json & GeoJSON code to Editor assembly #9

Closed ElmarJ closed 4 years ago

ElmarJ commented 4 years ago

As there is no runtime evaluation of Json or GeoJSON, leaving this code in the runtime assemblies is not necessary. Moreover, since the used JSON submodule now includes editor-only-code, keeping it in the runtime assembly prevents the project from compiling (as it can't access the unity editor libraries).

ElmarJ commented 4 years ago

Best approach is probably to simply remove the "Data" project entirely and merge everything except the "Coordinate" class with the "Editor" project.