EloBuddy / EloBuddy.Issues

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NavMesh.GetCell() returning coords with slight offset #30

Closed Hellsing closed 8 years ago

Hellsing commented 8 years ago

Using my Dev-a-lot tool I can visualize the game grid, this clearly shows that the NavMesh cells are off by 1 or 2 units, this is also a reason why some Vayne Addons are failing the Condemn.

Video with proof: http://puu.sh/mQBYb/73694247fc.mp4

finndev commented 8 years ago

fixed in patch 6.3 binaries