Closed ghost closed 8 years ago
Not sure how this is supposed to behave:
Code: if (Player.Instance.AutoAttackTargettingFlags != 0) Logger.Debug(Player.Instance.AutoAttackTargettingFlags.ToString());
if (Player.Instance.AutoAttackTargettingFlags != 0) Logger.Debug(Player.Instance.AutoAttackTargettingFlags.ToString());
Result: No output. (Flags are always 0)
Expected Result: Output during an auto attack.
I'll let @finndev review this issue, thanks for the report!
fixed in the upcoming 6.3 binaries
Not sure how this is supposed to behave:
Code:
if (Player.Instance.AutoAttackTargettingFlags != 0) Logger.Debug(Player.Instance.AutoAttackTargettingFlags.ToString());
Result: No output. (Flags are always 0)
Expected Result: Output during an auto attack.