EloBuddy / EloBuddy.Issues

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Player.Instance.AutoAttackTargettingFlags #31

Closed ghost closed 8 years ago

ghost commented 8 years ago

Not sure how this is supposed to behave:

Code: if (Player.Instance.AutoAttackTargettingFlags != 0) Logger.Debug(Player.Instance.AutoAttackTargettingFlags.ToString());

Result: No output. (Flags are always 0)

Expected Result: Output during an auto attack.

Hellsing commented 8 years ago

I'll let @finndev review this issue, thanks for the report!

finndev commented 8 years ago

fixed in the upcoming 6.3 binaries